Name: Compatiblity Patch for Baddy v2.4+ and Unique Landscapes: Entius Gorge
Version: 1.0
Date: 13/04/2009
Category: Dungeons and Locations
Requirements: Player-Created MOD(s): Baddy, UL - Entius Gorge
Author: Vorians
Source: http://www.tesnexus.com

Description
===========
A patch to allow everyone to use both Baddy and Unique Landscapes Entius Gorge MODs.
Note that you still need to download Baddy and Entius Gorge separately. Links are available in the Requirements section.

Details
=======
Baddy is a companion mod, offering you the chance to have a seasoned fighter join you on your travels. The mod also contains a few quests as well.
Unfortunately, when used with Entius Gorge, a certain location from Baddy gets buried underground.

This patch raises the location up to the surface, and ever so slightly nudges it to the west, to ensure equal compatibility with my patch for Dibella Temple & Willow Lake Village and Entius Gorge.

I highly recommend using a program such as Oblivion Mod Manager (OBMM) or Wrye Bash to adjust load order.
My install instructions will assume you are using OBMM or Wrye Bash, but I expect other load-order programs function the same.


Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start OBMM/Wrye Bash, place a checkmark beside the .esp file.
3. Adjust load order as follows:
Baddy.esp
Baddy-EntiusGorge patch.esp

This patch does not care where in your load order XulEntiusGorge.esp is placed.
This patch is dependant on the Baddy ESP, and requires that the file name matches that shown above.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
This patch is not needed if you are using v2.3 or earlier of Baddy. This patch is ONLY needed if you are using v2.4 or above.
Should only be incompatible with other MODs which conflict with Entius Gorge in this location.
Works fine with my compatibility patch for Dibella Temple & Willow Lake Village.
Works fine with my compatibility patch for Kvatch Aftermath
Works fine with my compatibility patch for The Necromancer.
Use the following load order if you use these patches too:
KvatchAftermath.esp
TheNecromancer.esp
DibellaTempleWillowLakeVillagev1.esp
XulEntiusGorge.esp
KvatchAftermath-EntiusGorge compatibility patch.esp
TheNecromancer-EntiusGorge patch.esp
DibellaTempleWillowLakeVillage-EntiusGorge patch.esp

Baddy.esp and the patch can load anywhere in relation to these other mods and patches.

Known Issues or Bugs
====================
None that I know of.

History
=======

2009/04/13 - Version 1.0 - Initial release.

Contact
=======
None.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Phitt for Entius Gorge, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to Sein_Schatten for creating Baddy.


Tools Used
==========
TES4Gecko - http://www.tesnexus.com/files/file.php?id=8665
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
TES4View & Edit - http://www.tesnexus.com/downloads/file.php?id=11536

Links to Required MODs
======================
Baddy: http://www.tesnexus.com/downloads/file.php?id=9926
Entius Gorge: http://www.tesnexus.com/downloads/file.php?id=7037

Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.
Sein_Schatten has permission to include this patch with Baddy.
Popehat's Oblivion Omod Project has permission to include any of my patches in their project.
If I disappear from the modding world, and am not contactable for at least one month, full ownership rights of all my patches pass to the Unique Landscapes Council.